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Pull requests: xemu-project/xemu
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Lightgun support with per-device pointer input (Raw Input / evdev)
#2933
opened Jul 12, 2026 by
flowa1911you
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nv2a: Add driver version to shader cache validation.
#2932
opened Jul 11, 2026 by
Reedzit
Contributor
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nv2a: defer PGRAPH IRQ raise from the pfifo thread to a bottom half (fixes random load-time hang)
#2929
opened Jul 7, 2026 by
flowa1911you
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nv2a/vk: Fix blurry 2D/UI rendering at internal resolutions > 1x
#2874
opened May 23, 2026 by
stianeklund
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Add stale issues workflow to manage inactive issues
#2857
opened May 10, 2026 by
MasonT8198
Contributor
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Allow user to select exclusive fullscreen mode
#2855
opened May 9, 2026 by
MasonT8198
Contributor
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nv2a: Fix epoxy flake using debug funcs on macOS
#2843
opened Apr 30, 2026 by
abaire
Member
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Fix build on FreeBSD 15+ with native inotify, and make a few more FreeBSD-friendly tweaks while at it
#2813
opened Apr 4, 2026 by
kreinholz
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Add CHD (Compressed Hunks of Data) support
#2809
opened Mar 26, 2026 by
EqUiNoX-Labs
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2 tasks
Handle render target reinterpretation based on memory footprint (fixes part of MM3 scaling issue) for OpenGL
#2802
opened Mar 22, 2026 by
kPYKx7Ddw4n1aIKZ
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nv2a: Fix R12 input in paired/multiout ops writing to oPos
#2720
opened Feb 3, 2026 by
abaire
Member
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