This repository contains a starting scaffold for a WorkAdventure map based on the ACH2026 image.
What I added
assets/ach2026-map.png- (not included) place the provided map image here.ach2026-map.json- Tiled JSON map file that references the image as a tileset.workadventure-map.json- minimal WorkAdventure manifest to load the map.objects.json- sample objects/portals definitions for WorkAdventure.
Quick start
- Copy the attached image into
assets/ach2026-map.png. - Open
ach2026-map.jsonin Tiled (File > Open). Tiled may ask to locate the image; point it toassets/ach2026-map.png. - Adjust tile size or layers as needed, then export as JSON (if you edit in Tiled ensure the export settings match WorkAdventure expectations).
- Serve the folder with a static server and open WorkAdventure with
workadventure-map.jsonconfigured.
Notes and assumptions
- I assumed a tile size of 16x16. If the original map uses a different tile size, open in Tiled and change the tileset settings.
- The included
ach2026-map.jsonis a simple single-image tileset with one layer sized to the image dimensions.
Next steps
- Edit the Tiled map to add object layers for portals, triggers, and collision.
- Export the final JSON and add to your WorkAdventure server or to the online editor.