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Releases: MedveMarci/AutoEvent

10.1.3

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@MedveMarci MedveMarci released this 27 Jun 14:58
5771782

Fixed

  • Fixed server crash when the BearmanAPI is down.
  • Fixed several issues with sl_egypt map.
  • Fixed Among Us MedBay Scan task.
  • Fixed Among Us voting.
  • Fixed CleanUp when stopping an event while it's finished.
  • Spectators are no longer pulled back into a running mini-game by the respawn waves.
  • Friendly Fire is now only force-enabled in mini-games that mechanically require it (All Deathmatch,
    Gun Game, Among Us, Lava, Jail, Airstrike). Team/duel games (Team Death-Match, Counter-Strike, Versus,
    Knives, Battle and Tag) no longer force a value, so the per-event EnableFriendlyFire config now
    controls them.

10.1.2

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@MedveMarci MedveMarci released this 24 Jun 11:30
887f48e

Added

  • Load-time dependency check: when the plugin loads, it now reports every dependency in one clear block.

Fixed

  • Fixed NullReferenceException when trying to use the ev command if the plugin isn't fully loaded. (In AutoEvent.Vote also)
  • Overhauled Friendly Fire systems in AutoEvent. It should fix the CedMod FF Detector issue.
  • Event coroutine:
    • Stopping an event now also kills the outer timing coroutine that sequences the countdown/game/post-round phases;
      it was previously left running.
    • Cleanup can no longer run twice.
    • StopEvent() is now runs once.

10.1.1

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@MedveMarci MedveMarci released this 17 Jun 19:29
6c8cecd

Fixes

  • Among Us:
    • Fixed VisualTasks config option.
    • Fixed a permanent stuck bug.
  • Fixed waves are not unpausing when the event ends.
  • Several fixes for sl_egypt.

10.1.0

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@MedveMarci MedveMarci released this 15 Jun 19:34
a025bfc

Added

  • Added the original plugin's link to README.md.
  • Added sl_egypt DeathRun map by PresidentFinny. ❤️
    • You can start it with ev run deathrun sl_egypt after you re-generate your config file or add the map manually.

Changed

  • The ev language load can load languages by code or name, which doesn't require the full name just a part of it.
  • Updated to the latest BearmanAPI, which includes automatic error sharing and several fixes.
  • Waves are now paused with IsForcefullyPaused instead of blocking the event.
  • Decontamination is now disabled instead of blocking the event.
  • DeathRun:
    • Changed Spawnpoint and Spawnpoint1 to RunSpawn and DeathSpawn in the DeathRun Temple map (v1.0.1).
    • Changed RoundDurationInSeconds to 530. (Make sure you update it in the config)

Fixed

  • CedMod is no longer a hard dependency: its FF autoban is now toggled via reflection, so AutoEvent works with or
    without CedMod installed.
  • Fixed seasonal map selection picking an empty map pool when no season-less maps existed.
  • Map/loadout/role weighted random selection is now statistically correct (weights were previously re-rolled per item).
  • Loadouts with NoReloadInfiniteAmmo no longer incorrectly receive regular InfiniteAmmo.
  • DeadMan Switch is disabled if an event starts preventing it from starting.
  • Fixed README.md's PluginApi link.
  • Added Null checks for event managers, translations and commands.
  • Spawn Protection is disabled while running the events.
  • Fixed ev run command when using in Lobby.
  • Fixed CedMod and Auto FF ban.
    • If it not disables it again, make an issue in Discord or in Github.
  • Among Us:
    • SilentWalk getting removed from Impostors when exiting a vent.
    • Impostors permanently lost the sabotage menu when a sabotage lasted longer than the sabotage cooldown.
    • A late-joining (non-participant) player pressing the meeting button could freeze the game in a meeting that never
      started.
    • Body reports no longer remove SilentWalk from everyone; meetings now consistently skip dead players when
      teleporting.
    • Meetings now pull players out of vents (vented state and Lightweight are cleared).
    • Using a custom map name in the config no longer crashes task/sabotage generation (falls back to the Skeld set).
    • The MedBay scan (Submit Scan) task is now actually assigned to crewmates - previously the scanner existed but the
      task was never generated.
    • The MedBay scan no longer locks a player in place if they die mid-scan.
  • Zombie Survival:
    • The end sound is now played correctly when the event ends.
    • The main music will stop correctly.
  • Simon's Prison:
    • Fixed item disappearing with Jailers.

Removed

  • Removed AudioPlayerAPI support.

10.0.0 - The Big Update

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@MedveMarci MedveMarci released this 11 May 13:03
c8ee37d

Unfortunately I forgot to note everything what I changed so the change-log is not fully covering what is in the update.
If you find a bug make an issue here, in the discord server or DM me on discord.
In the upcoming weeks there could be several smaller bug fix releases.


10.0.0 - The Big Update

Added

  • Updated BearmanAPI
    • Schematic version checker — on startup and round restarts AutoEvent checks whether installed schematics are up to date against the remote manifest
  • VotingSystem — new AutoEvent.Vote plugin for event voting; players can create and end votes via commands
  • ev update command — manually trigger a schematic update to download missing or outdated schematic files
  • ev reload command — reloads all event configs at runtime without restarting the server
  • ev start command — added MapName argument, you can select which map to play the event.
  • MaxRoundPerPlayer config option in Versus — limits how many rounds a single player can participate in
  • Volume persistence — the current music volume is now saved to config and reloaded instantly
  • New maps — Added sl_waterwolds for GunGame, TDM and Zombie Infection;

Event API

  • The entire API has been rewritten — please check the documentation to see how to use it.
  • IPlayerCountLimited interface — events that implement it expose MaxPlayers; ev run refuses to start the event if the current player count exceeds the limit
  • IRequiresPlugins interface — events can declare required plugins and dependencies; missing ones are reported before the event starts

Changed

  • Documentation — updated all docs
  • Maps — every map received minor tweaks

Fixed

  • I don't remember everything, sorry, every known bug was fixed and much more

9.15.0 - The Among Us Update

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@MedveMarci MedveMarci released this 30 Dec 20:21
f640637

Important

The Schematics and Musics are updated, re-download them!
Write ev language load to load the latest translations!

New Event: Among Us

  • Currently there is only the Skeld map which is made by @TheRiptide. Thanks for allowing to use it ❤️
  • If you encounter a bug please report it on the Discord server or in Issues.
  • It's really recommended to play with small amount of players.

What's New

  • Added 3 new maps for Zombie (Survival), AirStrike and Versus by @PresidentFinny.❤️
  • Updated Chinese translation by @kldhsh123.
  • Updated German translation by @Emeraldo123.
  • Updated French translation by @Tanados.
  • Added Hungarian translation by @Öcsi & Me.
  • Replaced AtomicEscape with NukeRun event.
  • Removed Fody. Now you need to download the dependencies manually.
  • The plugin will stop the events if the round restarts.
  • Some very little changes for Dust 2 map.
  • Added NoReloadInfinityAmmo mode.
  • Improved Map Loading.
  • Updated and fixed EventFlags.
  • Added new config option for versus: JailbirdLifespan. Number of rounds each player plays. Set to 0 for infinite rounds.
  • Updated to LabApi 1.1.4.
  • Improved ConfigManager.
  • Added ev reload command to reload the configs.
  • If there's a missing value in the config it will be added automatically. (You still need to write ev language load for the translations.)

Fixes

  • Fixed errors in CS:GO event. #10
  • Changed how volume is handled. Now it saves the volume into the config file. #11
  • Fixed Jailbird freezing in charged state. #12
  • Fixed errors in Zombie Survival event. #13
  • Fixed Musical Chair. #14
  • Fixed AirStrike. Now it works properly, also grenades not falling outside of the map. Finish broadcast now shows the correct player count. #15
  • Fixed Puzzle event's colours. #51
    • Config option UseRandomPlatformColors. Uses random platform colors instead of green and magenta.
  • Fixed DeathRun map. #56
  • Fixed jailbird can run out in GunGame #57
  • Fixed the map (vents, ramps and spawnpoints) in Among Us. #58
  • Fixed Skin disappearing in Among Us. #59
  • Fixed CS:GO Round end conditions. #60
  • Fixed players can hit the other team in versus when not in fight.
  • Fixed "ZombieScreams" sound in Zombie events.
  • Fixed Friendly Fire Multiplier.
  • Fixed camping the spawnpoint in versus.
  • And much more fix....

Full Changelog: 9.14.4...9.15.0

9.15.0-beta.2

9.15.0-beta.2 Pre-release
Pre-release

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@MedveMarci MedveMarci released this 06 Oct 12:41
f5f723b

⚠️ This is a pre-release version. There might be bugs, if you find one, please report it on GitHub or Discord.⚠️

Important

The Schematics are updated, redownload it from here!

What's New

  • Updated maps by @PresidentFinny. (Zombie and AirStrike)
  • Updated chinese.yml by @kldhsh123.
  • Updated german.yml by @Emeraldo123.
  • Updated Hungarian translation.
  • Fixed DeathRun map.
  • Fixed players can hit the other team in versus when not in fight.

Among Us Changes

  • Fixed voting.
  • Added option to vote for "none".
  • Fixed vent in UpperEngine.
  • Fixed vent connection in Shield.
  • Fixed death bodies not disappearing.
  • Fixed texts are not being deleted if a player leaves.
  • Fixed texts position on the impostors.
  • Fixed vent system near Shield.

9.15.0-beta.1

9.15.0-beta.1 Pre-release
Pre-release

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@MedveMarci MedveMarci released this 01 Oct 11:21
f5f723b

⚠️ This is a pre-release version. There might be bugs, if you find one, please report it on GitHub or Discord.⚠️

Important

The Schematics are updated, redownload it from here!
The Translations are updated, delete the configs.yml and the translation.yml and restart the server!

What's New

  • Added 2 new maps: One for Zombie (Survival) and one for AirStrike by @PresidentFinny.
  • Fixed "ZombieScreams" sound in Zombie events.
  • Added Hungarian language by @Öcsi & Me.
  • Updated Chinese translation by @kldhsh123.
  • Fixed colliders in DeathRun map.
  • Fixed AirStrike's finish broadcast showing the wrong player count.
  • Fixed Friendly Fire Multiplier.

Among Us Changes

  • If everyone voted then the timer will count down from 5.
  • Added BodyReporting.
  • The Weapon's and Shield's vents are now hidden.
  • Fixed Specatators can vote.
  • Impostor's footsteps can't be heard in vents.
  • Crewmates can't fall into the vents.
  • Impostors can't kill in EmergencyMeetings.
  • Added ConfirmEjects config option.

9.15.0-beta

9.15.0-beta Pre-release
Pre-release

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@MedveMarci MedveMarci released this 22 Sep 12:10
bedbbe0

⚠️ This is a pre-release version. There might be bugs, if you find one, please report it on GitHub or Discord.⚠️

Important

The Schematics are updated, redownload it from here!
The Configs and Translations are updated, delete the configs.yml and the translation.yml and restart the server!

AutoEvent v9.15.0-beta - Among Us

It took ages to make it Pre-Release ready but it's here!
Let's take a look what's in this update:

New Among Us Event

  • Features which are still work in progress: Visual/Special tasks, Sabotage, Sounds, Cameras, Admin's map and make Death Text more accurate.
  • Currently there is only the Skeld map which is made by @theriptide. Thanks for allowing to use it ❤️
  • I'm 100% sure that it's not perfect, if you encounter a bug please report it on the Discord server or in Issues.

Improvements

  • Updated Dust 2 map.
  • New map for Versus by @PresidentFinny Thanks for this map ❤️
  • Added NoReloadInfinityAmmo mode.
  • Improved Map Loading.
  • Updated and fixed EventFlags.
  • Updated to LabApi 1.1.2.

Bug Fixes

  • Fixed errors in CS:GO event. #10
  • Changed how volume is handled. Now it saves the volume untill a server restart. #11
  • Fixed Jailbird freezing in charged state. #12
  • Fixed errors in Zombie Survival event. #13
  • Fixed Musical Chair #14
  • Changed AirStrike again. Now it works properly, also grenades not falling outside of the map. #15
  • It will stop the event if the round restarts.

9.14.4

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@MedveMarci MedveMarci released this 04 Sep 08:29
bedbbe0

What's Changed

  • Fixed ProjectMER issue
  • Updated Translations

by @MedveMarci in #9

Full Changelog: 9.14.3...9.14.4