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Pull requests: AcademySoftwareFoundation/MaterialX

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Pull requests list

Graph Editor : Font and plug logic updates
#3014 opened Jul 24, 2026 by kwokcb Contributor Loading…
MaterialX Graph Editor : Fix keyboard input for graph
#3012 opened Jul 23, 2026 by kwokcb Contributor Loading…
Add regex filter to tests_to_html.py
#3011 opened Jul 23, 2026 by jreichel-nvidia Contributor Loading…
Unify texcoord conventions across render targets
#3001 opened Jul 8, 2026 by jstone-lucasfilm Member Loading…
Fix 1.38 normalmap frame input upgrade
#2994 opened Jul 2, 2026 by tdavidovicNV Contributor Loading…
Proposal : New XML node instance syntax
#2990 opened Jun 25, 2026 by kwokcb Contributor Draft
Fix MDL codegen for inline sourcecode implementations
#2988 opened Jun 23, 2026 by ppenenko Contributor Loading…
2 of 3 tasks
Align UsdUVTexture wrap modes with USD specification
#2979 opened Jun 13, 2026 by pixelsandpointers Contributor Loading…
Add computeStructuralHash for shader graphs
#2976 opened Jun 11, 2026 by ashwinbhat Contributor Loading…
Propose zero-weight BSDF layer semantics.
#2971 opened Jun 9, 2026 by tdavidovicNV Contributor Loading…
Clarify unit-length PBR normal/tangent inputs.
#2969 opened Jun 9, 2026 by tdavidovicNV Contributor Loading…
Restore XML conformant logic for escaping < and > characters
#2965 opened Jun 8, 2026 by kwokcb Contributor Loading…
Resolve geompropvalue names through nested node graphs in HW codegen
#2957 opened May 29, 2026 by ld-kerley Contributor Loading…
UsdPreviewSurface opacityMode string input
#2955 opened May 28, 2026 by ld-kerley Contributor Loading…
Add UsdUVTexture v2.3 variant with vector4 scale and bias
#2944 opened May 21, 2026 by ld-kerley Contributor Loading…
Support glTF material occlusion in hardware surface shaders
#2940 opened May 18, 2026 by hybridherbst Contributor Loading…
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